I apologize for the delay in posting the latest update, but we’ve got our Podcasts up and running, finally. That’s the reason for the delay.
Two big pieces of media to upload for everyone. First, we’ve completed our first video! You can download it from our media page here or you can watch the video on Youtube here. This is our opening credits, it’s going to remain so for our entire production run. This is how we’re leading off every episode, and these credits will appear immediately after a short 3-4 minute teaser sequence. We chose a stylized animation for the credits, and these drawings were all done by Cristelle Comby. If the name is familiar to any of you, that’s because she runs www.summer-glau.net! Will the opening be the same for every episode? Mostly. We’ll be changing the episode titles at the end of course, and the supporting actors (such as John Coven, the voice of Sgt. Miller) will also be changing, as those credits will be assigned based on the size of the role in each episode.
Second, our first podcast commentary, on the Pilot episode of Terminator: The Sarah Connor Chronicles, is up! Who’s commenting on it? 3 members of the Braintrust: Mr. Domino, our Sound Manager and the voice of John Connor, Roxy Bisquaint, our Marketing and Outreach head and the voice of Tarissa Dyson, and myself, The Godfather_SJP, Production Manager and the voice of Sikes. The podcast has a synchronization piece in the very beginning to allow you to start the recording at the same time as the episode. We decided to use a “Terminator voice” motif for it, though this may disappear if it proves unpopular. The 3 of us had a lot to talk about, particularly me and Roxy, since we differ substantially in our opinion of the Pilot episode. There’s also a lot of trivia included about Terminator and the show, because yes we are that obsessive about the whole thing. We talk almost constantly the entire time, word of warning if you expect us to be quiet. We’ll be publishing these podcasts about twice a month, and they will be released in their broadcast order. So commentaries to episodes 2 and 3 will be uploaded next month, at different times. You can download our podcast for the Pilot below by right clicking and selecting “Save Link As,” which will allow you to download the MP3 file. Alternatively, you can listen to the podcast using Flowplayer.
Third is a bit more news on our two Convention visits. We have applied for a Fan Table at Dragon Con, and 4 of us will be in attendance manning it as of this date: myself, Mr. Domino, Roxy Bisquaint, and Aztalanturf. We won’t get official approval until June, but we’re confident we’ll get our table. And more of us may show up! It’s going to be a big gathering of the people involved. But we were unable to reserve a table at the Philadelphia Wizard Con. We’re still attending, specifically myself and The Crusading Knight, but we won’t be manning a table. We will be handing out flyers and, if we can figure out how to set it up, showing a few videos on Saturday June 1st, the same day that Ms. Glau is attending that convention. We’ll also be handing out flyers about the Save The SCC campaign.
We’ve also had a few changes in membership. The Crusader is now back writing! After a hiatus, he’s working on one of our episodes, and no one is happier about it than I. I’m still the Head Writer (for the moment), but assuming everything goes as planned, Sir Buckethead will be resuming his post as Head Writer. We’ve also had a couple of CGI users join us, JumPROper and supertails. Both are Blender users. Supertails, at the moment, is texturing and rigging our HK VTOL model (made by S. Silard). JumPROper is looking into a very, very important item for us, which was suggested to us by one of our fans, MMM.Mind in the public forum, and which we’re following up on. So our last news item is this: we’re looking into using the Fallout 3 and Fallout New Vegas scenery for our project. This is what JumPROper is investigating. All the files are available for incorporation into Blender using Niftools. This is a very handy open source project that allows Blender, Maya, and 3DS MAX users to use the Fallout 3 game engine for videos. Since Fallout 3 is set in a nuked Washington D.C., there’s a lot of scenery we can use. As you can imagine this would significantly reduce the work needed for our project. We’ll keep you posted on the status of this, and we’re also reaching out to the Niftools community for help.
Finally, as always we do take donations for the project. Your donations pay for our bandwidth usage, but we’re also looking into buying some software and models (which cost several hundred dollars). We need your help to do it though. Next month I’ll be listing in detail the kind of things we hope to buy, which will allow us to produce our first episode that much faster.
In the mean time, stay tuned for next month. Peace, love, and No Fate!